// create shipType horizLoc vertLoc pathName startAngle speed formationRow formationCol



500 waitEmptyRowCol 4 270
0 create crestTeal 0 top zeroPath 270 .5 4 270 firebullet 270 100 100

500 waitEmptyRowCol 4 270
0 create crestTeal 0 top zeroPath 270 .5 4 270 firebullet 270 100 100

500 waitEmptyRowCol 4 270
0 create crestTeal 0 top zeroPath 270 .5 4 270 firebullet 270 100 100

500 waitEmptyRowCol 4 270
0 create crestTeal 0 top zeroPath 270 .5 4 270 firebullet 270 100 100













